Posts Tagged ‘cheating’

Trapping in the Entropia Universe MMORPG is the act of causing a mob to be put in to a state where it cannot excessively harm the avatar that is hunting it, while allowing the avatar that is hunting it to kill and loot the body of the trapped mob.

Trapping can be done a number of different ways, such as using certain parts of the terrain to cause the mob to become immobile and then killing the mob with a ranged weapon while the mob cannot harm the avatar hunting it as the mob cannot reach the avatar, or jumping in and out of flying vehicles which mobs cannot damage while hunting, etc.

Trapping is something that has existed in Entropia Universe in various forms since Entropia began. Mindark, the developer behind the Entropia Universe platform, has taken a number of different tactics over the years to stop trapping such as causing mobs to become ‘unreachable’ in certain circumstances. However, this is an ongoing and uphill battle since trapping still exists today.

Below I plan to create a list of links to various forums and websites where the topic of trapping exploits have been brought up as a topic of conversation, much as I have started to do with the alt avatar use list and the Kill Stealing List.

These lists are being created for historic purposes to outline for the Entropia Universe Community of Participants and general population outside of Entropia Universe how long these Exploit/Cheating problems have existed, and how widespread they have been. These lists also exist to give any Developers behind the Entropia Universe Platform at Mindark, or Planet Partner Developers running the Planets in Entropia Universe an idea of exactly how people are cheating or exploiting in game so that they can take actions in the future to keep that type of activity from happening.

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In Entropia Universe Hunting and Looting what you hunt is one of the main 3 professions tied to loot pools. The other main “professions” are mining and crafting.

In order to hunt a creature (MOB) in Entropia Universe you must have a weapon, use the weapon on the creature you want to kill enough to get its health level down to zero. After that you have a certain amount of time to loot the dead creatures body before it disappears. When you loot the body you will either receive what the creature was carrying, or get a system message that the creature was not carrying any loot.

The way that Hunting currently works is that any avatar can cause damage to any mob at any time if they have a weapon that has enough Trade Terminal (TT) value left on it that it can be decayed. At the current time most hunting equipment in game can be decayed down to 3% of its maximum value before the item in question needs to be repaired (Previously some Skill Increase Bonus (SIB) Unlimited items only decayed to 50%, but Mindark changed that so that those items now decay down to 3% before needing repair). Unlimited items can repaired at a Repair Terminal with PEDs (Project Entropia Dollars) or PECs (Project Entropia Cents) depending on what the maximim TT value of the item in question is and how much it will cost to repair it as you can repair most items only part of the way instead of all of the way, even though they may not necessarily function as well at lower TT values according to some theories. There are 100 PECs in every PED, and 10 PEDs is equivalent roughly to 1 US Dollar so when items are decayed in hunting REAL MONEY is being spent. The monetary values on items’ TT Values are put in to the game when participants of Entropia Universe deposit money in to the system via one of several types of deposit methods such as Credit Cards, Paypal, etc.

In order to ‘claim’ the loot of a mob as your own in such a way that other avatars cannot loot the mob you killed you currently need to damage the MOB by at least 50% of the MOB’s Health, or at least do enough damage that is closer to 50% of the health than others have done before it died if multiple avatars are trying to kill the same mob (some Mobs that have high amounts of health take a long time to kill, especially large event Mobs such as EOMON which have thousands of health points that have to be destroyed before they are killed). If you only do 49% damage or less and someone else does more damage than you did to the MOB before it died, the other avatar that damaged the mob may be able to claim the mob’s loot instead of you. The act of doing damage to mobs that other avatars are hunting in order to outdo the other avatar on damage so that you can claim the MOBs loot is called “Kill Stealing” because in involves killing the mob with more damage than the other avatar and then stealing the dead MOB’s loot.

There have been many Kill Steals done throughout the history of Entropia Universe, both big and small. Big Events such as the yearly Migration Season that brings out the EOMON is one type of Event in which that type of activity happens a lot. Because of that, threads in forums and websites complaining about kill stealing happen almost like clockwork when big events enter the game.

In a recent post by Hardwrath on Entropiaplanets and Planetcalypsoforum, in which Hardwrath points out an example of Kill Stealing that occurred on a MOB he was hunting that was looted by Saoirse, Hardwrath suggests that the newly implemented in game friend list and chat system be used to send offline messages to all members of a society, or at least the society leaders, that Kill Stealers are in so that the individual in question may be kicked out of the society.

In that post Hardwrath points out that “When you take advantage of game mechanics in order to gain/save financially at the expense of other players, it is in fact an exploit.” Whether Mindark agrees or disagrees with that opinion, the way that the hunting system is currently set up allows Kill Stealing to happen quite regularly.

It could be argued that asking members of a society to take actions to kick a member of their society out of the society is a form of harassment that causes grief to other participants, which is potentially a violation of the Terms of Use for Entropia Universe.

c. You cannot interfere with any other Participants ability to use and enjoy the Entropia Universe.

I do agree with Hardwrath that Kill Stealing is a bit of an annoyance in game, however, as things are currently set up there appears to be not much that can be done about it because the system is provided “as is”.

NO FURTHER WARRANTY. THE ENTROPIA UNIVERSE IS PROVIDED TO YOU “AS IS”. THE ENTROPIA UNIVERSE IS NOT WARRANTED BY MINDARK TO BE UNINTERUPTED, COMPLETE, ACCURATE OR ERROR OR BUG FREE.

Since Kill Stealing is potentially a form of cheating or exploit, I have added a new category under the Cheating and Exploiting parent category and will use a future post to showcase various places online that this long-standing issue has been brought up by the Entropia Universe Community, much as I am doing with the ALT Avatar examples, so that the community, general population, and any of the developers reading this blog may be able to find the past examples quickly, realize that this is an ongoing issue, and take action to deal with this problem in the future…

Since Mindark has allowed Kill Stealing to exist in game for many, many years, the fact that nothing has been done to keep it from happening causes us to question if Mindark is upholding it’s promise that, “Both Planet Partners and the participants on the planets should always feel safe in their endeavors in Entropia Universe.”